Bethesda is addressing both of these issues in Skyrim and explains the difference in leveling in it compared to Oblivion and Fallout 3, as well as the work they’re putting into dungeons and exploration.
Bethesda showcased the next Elder Scrolls game last week where game director Todd Howard was on hand to talk about the adjusted game mechanics of their upcoming fantasy RPG.
Rewarding players more frequently does make a big difference, especially in lengthy single player games where every piece of loot and experience is a worthwhile reward. It also allows players to craft their characters quicker and more importantly, allow them to explore other character “classes” and skillsets, even though Skyrim does away with the class system.
In terms of the size of the game, physically speaking, Howard says Skyrim is about the same size as Oblivion but that it feels quite a bit bigger due to the mountainous terrain of the locale.
Here’s a map of Skyrim where you can see the amount mountains - click to enlarge:
What should get you excited is that Bethesda has assigned a larger team of developers to work on crafting the dungeons of Skyrim. They will legitimately vary compared to previous games and there will be lots of other unique locations found through exploration.
For more on the game, check out our report on Skyrim’s graphics and the latest screenshots.
The Elder Scrolls 5: Skyrim releases November 11, 2011 for the PC, PS3 and Xbox 360.
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Source: Eurogamer